The link to my Deviantart repository is not only posted earlier in this post but is also in my signature below every post I make on MrAntifun. This had slowed me down considerably, I will soon be able to resume making textures and work my way to an eventual 3rd demo. UPDATE 3: I have recently had a run of bad luck with my health as well as having a ransomware attack on my rig. I am hoping when this is completed I can use it as a portfolio to transfer my career from the Graphic Design I work at to a Game Development studio, in the future. My goal is to create the best possible texture pack that I can. My Deviantart page is constantly being updated, but as I am teaching myself as I go along, I am also updating older textures in addition to creating new ones. We are going to create a path from one edge of the document, pass it through the text, then end it at another edge. Pick the Pen Tool, and choose the Path option in the Options bar. UPDATE 2: I have updated versions of the textures presented in this thread in my Deviantart repository. Create a new layer on top of all layers and call it Path. Paint Shop Pro 9 (For conversion to source port accepted. (I wish to abide by DeviantArt's Policy regarding sensitive material that may offend some people).Īdobe Photoshop CC 2018 -> Now Photoshop CC 2019įilter Forge 7 -> Now Filter Forge 8 Pro I will need to flag some future textures as mature content, as they will either have blood and gore or (Because this is for Doom) will have textures that have Doom's satanic theme, and as such are considered sensitive material. Age verification may be needed to view that texture. One image I flagged as containing mature content as it has blood stains on it. UPDATE 1: Deviantart page has been updated as of the 8th of November 2016 (Australian date) I will update the folder as often as I can. Click on the viewed Texture again to Zoom to the actual resolution (If your monitor's resolution is less than 3840x2160). Click on the corresponding texture to view. Here is a link to my DeviantArt Doom Texture Folder. The GZdoom port version will also have BrightMaps made for and/or from the corresponding textures so lit areas stay lit, regardless of the ambient lighting level of the room the textures are used in. When finished the first pack will be for the Risen3D port, as Risen3D has Sky-Boxes.ĮDIT: I have been working on Sky textures as my skills have been developing, I am leaving the most difficult textures for last so that by then, I will have further developed my skills to make them.Īfter I create a set of Sky textures I will format them for other ports like DoomsDay (jDoom) and GZdoom. I have decided to embark on a massive project that will keep me busy for the next year or more, creating an UltraHD texture pack for various Doom source ports. In 24-48 hours from this update, the download link will be live Then re-open Photoshop and check how the plugin works.I have uploaded a Tech Demo of my Texture pack to ModDB here: Photoshop CC 2023, CC 2022, CC 2021, CC 2020, CC 2019, CC 2018, CC 2017, CC 2015.5:Ĭ:\Program Files\Common Files\Adobe\Plug-Ins\CCĬ:\Program Files\Adobe\Adobe Photoshop CC 2015\Plug-insĬ:\Program Files\Adobe\Adobe Photoshop CC 2014\Plug-insĬ:\Program Files\Adobe\Adobe Photoshop CS6 (64 Bit)\Plug-ins. ![]() If you use Photoshop 64 bit on Win 64 bitĬopy the files with the ending _64.8bf from the AKVIS folder in Program Filesįor example, to add the AKVIS Sketch plugin, copy Sketch_64.8bf from C:\Program Files\AKVIS\Sketch into the folder:.(You can find the solution for Win 32 bit - here, for Mac - here.)įollow these steps to install the plug-ins in Photoshop on Win 64 bit: Read the instructions for Windows 64 bit below. Sometimes after a plugin is installed, it does not appear in Adobe Photoshop. AKVIS Tutorials AKVIS PlugIns in Photoshop CC, Windows 64 bit
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